长篇转载《“My Ox is Broken!”(更新进度:5. The Vomit Chapter )
图书馆终于有这本书了,但是好东西不能独享啊!我坚持每天上来连载一段,如果没人感兴趣就算了。一点一点抄还是挺痛苦的,大家有没有其他办法帮我把这本书的内容搬上来啊,我没有扫描仪。如果我有时间,我会尽量翻译的,或者有tx能帮忙翻译下也好。另外,在抄写过程中,肯定有不少笔误,请大家及时纠正,谢谢![img]http://i162.photobucket.com/albums/t247/sabrina_y_y/P1080204.jpg[/img]
[img]http://i162.photobucket.com/albums/t247/sabrina_y_y/P1080205.jpg[/img]
[[i] 本帖最后由 sabrina_y_y 于 2008-3-10 20:57 编辑 [/i]]
目录 CONTENTS
扉页题词:This one's for Bill Wilson, Who's run an amazing race.
[b][i]CONTENTS[/i][/b]
[b][i]Introduction: What We Did on Our Summer Vacation[/i][/b] 第一页3楼
Bily and Carssa Gaghan
[b][i]Introduction[/i][/b] 第一页9楼
Adam-Troy Castro
1 The Rules 第二页16楼
2 The Real Rules 第二页17楼
3 Is the Race Real? 第三页26楼
4 Moments We See Again and Again (Part One) 第三页29楼
5 The Vomit Chapter 第四页33楼
6 Racers, We Hardly Knew Ye
7 Who's the Boss?
8 The Single Best Racer in the Show's History
9 A Taxonomy of Players
10 Through Strangers' Eyes
11 Race 1, the Expensive Cup of Tea
12 The Guidos Take a Bow
13 Brennan Swain (of The Young Lawyers) Makes His Case
14 Moments We See Again and Again (Part Two)
15 Race 2, the Ballad of Wil and Tara
16 Did Tara Throw the Race?
17 Moments We See Again and Again (Part Three)
18 Race 3, Stop the World, She Wants to Get Off
19 It's Her Party, and She'll Cry if She Wants To
20 Moments We See Again and Again (Conclusion)
21 Race 4, Not the Usual Bunch of Clowns
22 Fixing the Race
23 When the World Is Your Big Top
24 Race 5, "My Ox is BROKEN!"
25 Colin on the Care and Feeding of Tanzanian Cabbies
26 Marshall Fixes Us a Slice
27 Race 6, Dysfunctional Follies
28 A Dear Jon Letter
29 Jonanthan Speaks. Doesn't Yell. Speaks.
30 Race 7, Chasing Rob and Amber
31 Race 8, Bringing the Kids
32 The Race 8 That Would Have Pleased Us
33 Visiting the Gaghans
34 New Combinations
35 The Most Jaw-Dropping Errors Ever Made by Racers
36 The Smartest Moves Ever Made by Racers
37 The Most Endearing Racer Moments
38 Race 9, "T-Tow, My Ass!"
39 Further Viewing
40 And for the Truly Obsessive
[[i] 本帖最后由 sabrina_y_y 于 2008-3-10 20:58 编辑 [/i]]
What We did on Our Summer Vacation
[b][i]What We did on Our Summer Vacation[/i][/b]Billy and Carissa Gaghan
[img]http://wwwimage.cbs.com/primetime/amazing_race8/images/teams/bio_pic_gaghan.jpg[/img]
Goghan Family (Carissa 9, Bill 40, Tammy 42, Billy 12)
[align=center][b] Billy[/b][/align]
The Amazing Race is such a great show because it brings people all around the world to learn about other peoples culture and how they live their life. Also, it is a very competitive game and so you work harder and also learn about different attributes that you never knew you had before. But since the game is so competitive, you never really get to look around to see how truly amazing the place that you're in is. The places that you go to on The Amazing Race all have someting in common, that they are famous like the Delaware River or cool like the WORLD'S BIGGEST OFFICE CHAIR (in Alabama). The Amazing Race is a great show ans if you think you can do it and you want to do it, do it.
I like The Amazing Race because it is a reality TV show and so the game is not a fixed race and so they don't pick a team and let them win. In The Amazing Race you have to work hard or you're not going to make it that far. Also the people behind the scenes, like the security guys, were really great guys. And the camera and sound guys were really friendly too. The Amazing Race is a truly amazing show that takes people around the world and those people realize how good they have it in America. Also, all of the other people on The Amazing Race 8 were really great people even though some looked bad on the show.
Being a kid on The Amazing Race was awesome because a kid has a different perspective than an adult and because you have more energy to use than an adult. In Costa Rica, at the time I did not sleep for the past three days and I wasn't tired, but some of the others were dead asleep and me and my sister Carissa had a lot of caffeine and adrenaline running through us so we were able to run one mile at 2 o'clock in the morning. But in the Race that we were on, there were no kid challenges or specifically challenges meant for kids. When we went on the show, we though that there would be families with kids, but it was just us and the Black Family. I had a great time any way.
[b][align=center] Carissa[/align][/b]
Kids being on The Amazing Race was a very good idea. The Amazing Race can help people learn about other people's culture and language. Also, it helps people go to other places that they would never go to. Being a kid on The Amazing Race was awesome! When you are on The Amazing Race, you can do things that you could never do before in your life! The Amazing Race is one of the best reality shows on TV because on The Amazing Race you can learn something new every day until your time is up.
Also the challenges (Roadblocks, Detours and Route Info)were awesome because after you finish one you never know what you are going to go to next, like a Pitstop.
Pitstops can be scary (if you are last) or they can be very exciting (if you are first)! If you are lucky, you may not be eliminated. If you see a Fast Forward and no one took it and you are last, then you should take it. They only problem about taking the Fast Forward is that you can only use it once and that you could come in last place (if you get lost). If you are on The Amazing Race, you get to have camera and sound guys follow you around. They are fun to do things with. You can do fun things like play cards with other teams and camera and sound guys.
In Detours, you can switch them if you can not do them (like the first one is the mud bog and you can't do it, then you can go to another one like de-heading shrimp). In Roadblocks, only one person can do it (two people for the Family Edition). The bad thing about Roadblocks is that you can't switch people and if you decide to do a penalty (decide to quit) then you will have to wait 4 hours. Route Info's are when you have to go some place else. Like if you are in Washington and you might get a Route Info to make you go to Florida. Some Route Info can make you go farther than other Route Info.
Phil is the official eliminator; he doesn't like to eliminate people but he loves to say, "You are Team number One!". And When he says you are number one, he might also say "for being the winners of this Leg of the race" you will get something like a trip from Travelocity or you could actually win something like a car! I wish we won something!
I had a lot of fun on The Amazing Race and I want to do it again when I get older!
[[i] 本帖最后由 sabrina_y_y 于 2008-1-14 21:19 编辑 [/i]] 这一家挺不错的 美国式教育的典型。。。
为什么TAR上一对一对的女的比男的大的特别多。。。。 恩 对这一家里两个孩子的表现印象深刻(小MM有发展潜力啊:water: ) Goghan Family是我最喜欢的一个家庭,他们被淘汰以后,我心都碎了。主要是喜欢那个小女孩,呵呵,太可爱了! 才发现楼主是一点一点抄的 真了不起~~
读了爸爸妈妈的两篇 妈妈的文笔貌似不如爸爸的~嘿嘿 [quote]原帖由 [i]铂[/i] 于 2008-1-16 11:12 发表
才发现楼主是一点一点抄的 真了不起~~
读了爸爸妈妈的两篇 妈妈的文笔貌似不如爸爸的~嘿嘿 [/quote]
谢谢支持!
那个那个,是不是看走眼了,文章是哥哥和妹妹写的,妹妹才9岁哦,比我写得好!
Introduction
[b][i]Introduction[/i][/b]Adam-Troy Castro
I'M GONNA CLUE YOU IN on a secret, here.
I hate reality television.
I loathe the concocted situations, vapid contestants, and sniggering sexuality of the many series that hinge on speed dating, cruel pranks, staged conflicts, and the ubiquitous hunger for fifteen minutes of fame,
I hate the television news segments that headline the developments of these shows on days that should be dominated by information of greater import.
I hate shows built on stunts, where people scramble for prizes by humiliating themselves in the most appalling ways possible.
I especially despise the bickering-celebs-at-home subgenre: fine entertainment for those who like being locked in a room with the kind of dysfunctional personalities most sane people would cross the street to avoid.
It therefore follows that I avoid the genre when I can.
And yet I follow The Amazing Race, that splendid creation of Bertram van Munster and Elise Doganieri, with awestruck, envious devotion.
This show makes me a panting, unreserved fanboy.
Why?
In part, Because I just love the set.
The frantic contestants racing around the world in desperate search of that million-dollar check have their eyes on more than the prize. They're confronting the very diversity of the human experience on this planet, testing not only their speed and skill but also their ability to function in places where their language, their appearance, and their expectations render them alien.
Anybody who's ever run for a plane at the last minute, anybody who's ever come face to face with the poverty of the third world, and everybody who's ever left an overseas resort to explore the countryside and meet the locals, has been on an Amazing Race.
And if some contestants behave badly, then that's interesting too, because anybody who's ever suffered the frustrations of travel has run the risk of doing the same thing. We all know what it's like to drive down strange roads, in places unknown to us, and argue with companions who insist on blaming us for being lost. We've all fought over whether she should have taken that left instead of that right. And wh've all found unsuspected prejudices revealed when locals speaking in strange tongues fail to understand what we've said to them very, very slowly.
This is hard enough when we're just trying to find our way to the next major highway.
Imagine how much more difficult it must be when a million dollars rides on getting there first.
Imagine that the road between you and that million dollars has been rendered a minefield o fchallenges capable of testing your courage, your dedication, and your ability to adapt to strange customs in faraway lands.
Imagine having to travel the route at such a punishing speed that the barriers between you and victory include hunger, thirst, jet lag, exhaustion, and sleep deprivation.
Imagine, finally, that your every waking moment is filmed, and that people will be judging you by your attitude as well as your skill.
Some reality-TV contestants whine and moan because they're locked in a luxury apartment for a few weeks. The Amazing Race contestants plow field in Thailand, hang glide in Brazil, climb mountains in Canada, make bricks in India, descend into catacombs in Egypt, and ascend pyraminds in Mexico. Along the way, they struggle with their fears and find themselves accomplishing things that many among them would have considered impossible. A few push themselves to the limits of thier endurance, and beyond; others make mistakes they never could have imagined. They laugh, they weep, they break down, they argue, they declare that they can't go on, and then they go on anyway. Some learn about themselves, and some, just as pointedly, don't.
Players learn about their partners, too. Some couples have broken up, forever, on-screen. Others have cemented their relationships and gone on to successful marriages. Racers partnered with their family members have found unsuspected reserves of strength in their fathers and mothers and siblings. They have also demonstrated superhuman patience in the face of partners about as useful as dead cats.
The Amazing Race is, in short, a show rich with comedy, drama, and agonizing twists of fate. It boasts the virtues that so many of its realityshow competitors lack: hamanity, a broad canvas relevant to the world we live in, a premise that celebrates human diversity, and a structure that measures the character of its contestants in ways that go beyond willingness to embarrass themselves for fame and glory. It helps, too, that its contestants have shown as much warmth, humor, and nobility as the far more typical fame-whore brattiness.
Is it entirely immune from the geek-show antics that have afflilcted so many programs of its type? No, it's not. It has its own questionable elements. Among them: the food challenges that sometimes require contestants to eat until they gag. It's perfectly acceptable to confront Racers with food distasteful to the Western palate, less so to make them eat so much that the sheer volume renders them ill. And, though it's perfectly acceptable to force contestants to live within a very strict budget, and deal with the consequences if they run out fo money, it's less so to deliberately take their money away in impoverished foreign countries, and therefore make a game out of forcing them to beg for money in places where many less fortunate people beg just to stay alive. Also, the unpleasantness between teams, and between teammates, sometimes goes beyond the merely stressed into the realm of the downright unpleasant-- a factor that especially afflicted Race 6, in which a number of the more congenial teams fell out early, leaving the field to folks who screamed their way from continent to continent. Elements like these provide some of the show's worst moments, pushing it over the line from international adventure to international freak show.
Against that, we have the classic moments, ranging from comedy to tragedy, with everything in between. Chip and Kim, stopping to spend a few moments with an African familly in Race 5; Joyce, weeping as her head was shaved in Race 7; Billy and Carissa Gaghan serenading the Aiello family with "She'll Be Coming 'Round the Mountain" in Race 8. And even if you ignore the drama in the foreground, you still have those marvelous locations in the background: from great natural wonders like "the cloud that thunders," to the glimpses of life in other places. Write off the antics of every single contestant and you still have the glories of our world, featuring sights rarely seen in any conventional travelogue or documentary. It's all here, on one show, along with vivid personalities, hair-breadth cliff-hangers, and infuriating twists of fate.
Is it "reality"? Some embittered participants say, not at all. They claim fabricated story lines and producer interference favoring some teams at the expense of others. It's hard not to see some of their complaints as sour grapes, but it's also hard to miss the moments when the seams show. (see p. 27 "Is the Race Real?") The practical difficulties involved in just mounting a show on this scale are so enormous that it's amazing any of the proceedings feel spontaneous at all. But it's not exactly a scripted drama, either. From the momen that first mob of players leaves the starting point to the moment the three final teams converge on the finish line, their journey is up to them.
A few words about the format of this book.
First, our Amazing Race episode synopses are brief and fragmentary compared to some of the obsessive recaps available online. A book attempting to cover the events of the series in that kind of detail would need to be five times the length of this one. Reader who wish that kind of coverage are hereby encouraged to check the host of blogs and recap sites available. The very best of the summary sites, [url]www.televisionwithoutpity.com[/url], recaps the adventures of our hustling Americans in exhaustive detail, and with the snarkiest of all possible wit. The shows are also discussed on bulletin boards, whose denizens write literally hundreds of posts debating every last detail of every episode. Television Without Pity has such an extensive board, often visited by Racers, but there's another worth mentioning at [url]www.tarflies.com[/url], another place where Racers hang out and shoot the breeze with some of their most dedicated fans.
At their best, these places provide warm, inclusive communities for fans dedicated to the show and the people who run it. Racers are correct in noting that some of the more obsessive posts cross the line past mere fascination into the realm of the mad. (This can be a good or a bad thing. You can usually tell the difference.) But rather than dupicate that material, this book will zip past it as quickly as possible before moving on to explore other aspects of the show and its attendant issues.
Second, this book must examine the personalities involved, sometimes critically, but cautions readers to exercise extreme skepticism when applying any such observations to the lives any of these people live outside the show. In the past, some overwrought viewers, angered by what they've seen, have gone beyond calling individual Racers assholes (which several have been, at least on the air). They've called for the dissolution of marriages, made assumptions about the intricacies of Racers' sex lives, and even, once or twice, hoped for Racers to experience physical harm. In the sixth Race alone, one racer was, based on the impression he left on-screen, widely and almost universally assumed to be a wife-beater. Another, though traveling with a girlfriend, was declared a closeted homosexual. A third was branded a racist(The racist charge against Kendra is, alas, the hardest to refute, and I won't even try, but for the observation that there is a qualitative difference between racist comments made in passing and racist behavior representing the whole of an individual's lifetime. We believe we heard the first. We don't know her well enough to make claims about the latter.).
At press time, all three charges have been repeated against various Racers from the ninth competition, on the basis of a single aired episode, viewers happily making the wildest of assumptions on the basis of the most limited exposure. We've even had, from some, the even more distasteful added judgment that the two senior citizens in that competition were "senile"(Lest we forget Terri Schiavo, long-distance medical diagnoses, based on images on television, are notoriously unreliable. And in this case, obnoxious as well.).
Even the children appearing in Race 8 endured such sweeping criticisms by viewers who should have known better. Three episodes into the competition, the youngest scion of the Black family, 8-year-old Austin, had already been called "useless", and the Gaghan kids, 9-year-old Carissa and 12-year-old Billy, "creepy."
"Of that last extremity, I can only say: there are few people more useless and creepy than grown adults capable of spending their Internet hours writing hateful things about children competing on reality shows. I can understand targeting, or even hating, the adults. They placed themselves in the crosshairs. Their behavior is fine grist for abuse. I'll even give a pass to those who heaped scorn on Race 8's teens, since I'll be doing some of the same. But targeting the kids makes me queasy. Do you really want to be sitting before your computer at 3:00 a.m. telling people across the country about how much you "hate" a 9-year-old girl? If you do, I don't want to know you. Get a grip.)
The thing is, I know where blather like this comes from. Reality shows follow many of the same rules as conventional dramas, in that we're invited to form opinions on the character of individuals presented to us at moments of crisis or stress. We have no problem judging Hamlet or Tom Joad or Gilligan or Bobby Ewing, after similar exposure, so why not judge Colin Guinn or Jonathan Baker or Flo Pesenti the same way?
The answer, of course, is that fictional characters are designed, by their creators, to create a given impression, and that even when the nature of that impression is open to debate, the entirety of the relevant evidence is provided for us. Had Stanley Kowalski, male lead of A Streetcar Named Disire, donated a thenth of his salary, every week, to local widows and orphans, there would have been a line to that effect in the play. So it's pretty safe to assume he doesn't. We enjoy the same freedom to assume with every other fictional character. By contrast, when we watch Colin or Jonathan or Flo, or any of the people who create lasting impressions on a show like The Amazing Race, we are only getting the smallest part of their individual stories.
I know I sure as hell wouldn't want to be judged, forever, by people who know me only by my behavior during a certain awful weekend in New Orleans, more than a decade ago. It was a bad couple of days, ruined by upsetting conflict with my traveling companions, and it led me to fits of hysteria almost as bad as anything you've ever seen from the most hysterical Racer discussed here. If I can maintain, now, that the "me" peple witnessed during that weekend was a skewed sample, then I must concede the same is likely true for the Colin and Jonathan and Flo visible in the edited sequences available to viewers.
Even the most contentious personalities here have been captured during what may have been one of the most frenetic, stressful, and exhausting times of their lives. Imagine the worst thing you say in any given month, let alone one crazy month, all edited together, and you might feel a little more kindly disposed toward the show's heroes. This book will talk about what these people do on-screen, discuss their behavior, and call them names, but anything in that vein deals only with the personalities they display in the course of the show, and is an extremely unreliable way to judge the kind of people they are once the cameras stop rolling.
Third, I have for the most part decided to ignore any other TV or reality-show experience enjoyed by the Racers. Yes, it's fun to know that Chip McAllister, an actor in his younger days, appeared as the young Muhammad Ali in The Greatest; or that one memberof The Bouncer Brothers also appeared on Fear Factor; or that any number of Racers have parlayed the notoriety they received here into later gigs on Mad TV, Kill Reality, Battle of the Network Reality Stars, Dr. Phil, the Travel Channel, and low-budget movies. But none of that has any relevance to their performances on The Amazing Race, and will largely not be discussed here. The only exceptions to that rule: Alison Irwin, from Race 5, whose contentious relationship with her boyfriend Donny Patrick was foreshadowed by her actions on Big Brother; and Rob Mariano and Amber Brkich ("Team Truman Show"), whose notoriety from Survivor and Survivor: All-Stars had a lot to do with the hostile reception they received from some of their competitors during Race 7.
Fourth, I have taken the liberty of declaring certain teams, usually three per Race, as "Season Superstars." These are not necessarily the final three, or the ones I liked most, but the ones who (by my estimation, at least) made the most compelling television. Season Superstars are teams that came off as one of the show's protagonists or antagonists, even if they were among the first teams to go. To my mind, some teams that make it to the final three, and even some teams that win, are not nearly as prominent or as memorable until process of elimination leads the editors with nobody else to show. The decision is, of course, entirely arbitrary, and authors of any other Amazing Race books will no doubt come up with entirely different names. But what the hell.
Fifth, I will not dwell on the subsidiary prizes that many Racers win, starting with the second Race, during the many legs that lead up to the finale. Sometimes they win cameras, sometimes money, sometimes automobiles, and (often) free vacations. This is all very nice but repetitive to write about in the course of nine Races; I make exceptions only when the prize is directly involved in the game play, or (as in one memorable Race 8 award) when it's so over-the-top spectacular that it rivals the million-dollar prize for potential value.
Sixth, the interviews here have been edited down to approximately one-third of their duration in the real world, in part because of space considerations, but also to reduce the redundancy and fumfuhing you get from any human beings answering questions without a script. (A few sentences that went nowhere were either cleaned up or excised, and I'm not saying this of the Racers alone--as the recordings testify, I can out-fumfuh any man in the room.) As some of these interviews often doubled back on themselves, and covered subjects in an arbitrary order, the order of questions have often been shuffled to provide some semblance of organization. Some of the very worst comments Racers made about competitors they fought with on-screen have been excised. Some have been kept to reflect the politics that affect the Race. With all that said, I have preserved the words and intent of these interview subjects to the absolute best of my ability.
Seventh--yes, we're heading for a record--the majority of the discussion here is dedicated to the first eight Races, all of which aired before my official deadline. Comments of the almanac type, to wit, the only Racer ever to do this, or the only Racer ever to do that, the first time this ever happened, the last time that ever happened, the most endearing moves ever made by Racers, the most jaw-dropping mistakes ever made by Racers, etcetera, cover only those eight Races. I write these words with no idea what's gonna happen in Race 9. The forbearance of my publisher allowed the addition of one section, dealing with the insertion of commentary about that Race. But production limitations prevented me from then poring over the entire manuscript, changing references to Race records in order to accommodate developments from the latest Race, If any readers find this a serious problem, I gently suggest that they go over the published volume with a pencil, in serting asterisks and parenthetical corrections where needed.
Finally: I will refrain from using the word "Philimination." It's a cool neologism, coined by Racers and embraced by fans, which refers to the sad duty host Phil Keoghan performs every time he tells a late-arriving team that they've been eliminated from the competition. It's also a task he performs extraordinarily well, as witnessed by the sheer number of Race fans who have approached him, off-season, to request their own, personal Philimination. (Oddly, he reports, nobody asks to be told they've just won a million dollars.) I avoid the word only because the format of this book will require me to use it more than eighty times, in episode synopses alone, and I suspect its humor value will start to pall by number forty or fifty.
Some acknowledgments before we proceed. This is the part that nobody ever reads unless he has some reason to find his own name listed here. It's authorial indulgence, nothing more. The rest of you can skip it.
The beauteous Judi Goodman, a longtime fan of the show who got me hooked midway through Race 4--one service of many, and not the primary reason I later persuaded her to change her name to Judi Castro, but certainly a point in her favor.
Harlan and Susan Sllison manned their VCR in California when Hurricane Wilma knocked out my power in Florida. Thanks to Harlan, Andrew Fox, and Jack McDevitt, among several colleagues from the fantasy/science fiction community who stepped forward with (unnecessary, but certainly appreciated) offers of shelter during that difficult time.
Thanks, too, to the denizens of my newsgroup on [url]www.sff.net[/url], who indulged my Amazing Race mania and, in some cases, refrained from watching the show out of concern that it would "ruin" their appreciation of my weekly commentary. (Yeah, I know that's odd. I think so, too. I'm talking to you, Michael Burstein.) Thanks to Glenn Yeffeth and Shanna Caughey, at BenBella Books, who offered me the chance to work on this labor of love, and showed tremendous patience as the book grew like a fungus. Thanks also to my editor, Jennifer Thomason.
Thanks to my Webmaster, Dina Pearlman of pearlsofwebdom.com, who manages to make me look almost adequate.
One of the more controversial Racers, Jonathan Baker, agreed to a lengthy interview even after I told him that it (and this book) would be critical of some of his more upsetting actions during the show. His cooperation, and his help in contacting other contestants, show a level of good sportsmanship not often credited to him by people who know him onlyy as the screaming meemie from Race 6. It was impossible to write about that competition without taking him to task, and saying some unkind things, but he made it difficult.
Marshall Hudes, from Race 5, was also terrific to talk to, and a great help when it came to communicating with fellow contestants. I look forward to someday enjoying a slice of pizza at his restaurant, Cafe Nostra.
Similar shoutouts go to Jon and Al, the Clowns from Race 4, among the warmest of the Racers I spoke to, and two of the most delightful I got to meet; also Brennan Swain, the lovely Gaghan family, and the Guidos (I got to hear the inspirational dog bark, which was, all by itself, a little bonus).
Special thanks and apologies go out to the charming and funny Don and Mary Jean, whose eleventh-hour interview had to be cut due to space considerations: you guys were great, but you fell victim to harsh realities about the number of available pages. Hellos also to the large number of Racers I encountered, either online or in person, who did not make it into this volume for reasons that have everything to do with the finite amount of time I had to write it: you're all good folks, mapthrowing and all.
Thanks to the members of my writer's workshop for their input on sections of this manuscript: George Peterson, Chris Negelein, Wade Brown, Mitch Silverman, and Terri Wells.
And thanks to y'all. As Phil says, "Travel safe."
[[i] 本帖最后由 sabrina_y_y 于 2008-3-1 20:48 编辑 [/i]] 啊 是的 。。。
因为把Bill和Billy看混了。。。就想当然底下那个是同辈的另一性别的那个写的 汗啊 楼主这样一个字一个字的打还不得累死啊。。。:beg: :beg:
给个sumary好了 喜欢的人自己去买吧。。 [quote]原帖由 [i]buleyoyo[/i] 于 2008-1-21 09:47 发表
汗啊 楼主这样一个字一个字的打还不得累死啊。。。:beg: :beg:
给个sumary好了 喜欢的人自己去买吧。。 [/quote]
是累啊,所以大家帮我想个办法吧。
这本书不是国内难买吗,而且贵。 要不扫描了以后贴图? 图书馆应该提供扫描吧... 谢谢回楼上两位。我实在不好意思在图书馆扫描,总觉得有点儿心虚。先抄着吧,看还有没有办法。
1. The Rules
TEAMS WHOSE MEMBERS HAVE A preexisting relationship are transported to the starting line, somewhere in America. None of these teams know each other beforehand. Nor are they allowed so speak to each other until the Race begins.They have not been allowed to pack cell phones, GPS equipment, credit cards, or cash. They are responsible for their own clothing, toiletries, prescriptions, and any tools, such as flashlights, space blankets, and sleeping bags, they choose to bring along. They show may provide certain specialty items for use in unusual environments (i.e., wet suits, snowshoes, parkas, protective equipment, etc.), but the contestants remain responsible for everything else.
Every team is accompanies by its crew, comprising one cameraman and one sound guy. Teams are responsible for the travel arrangements of their crews. They must treat their crew as children who cannot beleft behind. If they cannot take their crews along, they cannot proceed. Teams that experience unavoidable production delays are often, but not always, given time credits at the close of each [i]leg[/i].
Teams are provided a certain amount of cash at the onset of each leg of the Race. This amount can be anything from nothing to hundreds of dollars. It is, in theory, enough to carry teams to the [i]Pit Stop [/i]that ends each leg of the Race. Teams must use this money to pay for ground transportation, food, tickets to any attractions visited in the course of the Race, shelter when necessary, and any other items they might be required to purchase. There is some room for discretionary spending, but not much. Sometimes, teams have enough extra money money to pay for overnight hotel stays. Sometimes they can pick up a souvenir or two. Just as often, they find themselves bankrupted and stranded without carfare. Teams low on cash, or wishing to curry additional advantage, do have the option of begging for money, though teams that do are subject to local laws. For instance: when the issue came up in Race 7, it turned out that teams are now prohibited from begging in any U.S. airports. Any money the team manages to save is added to the money provided on the next leg, so economy is important.
The one major expense paid for by the show is air transportation. Teams are provided with special credit cards that can [i]only[/i] be used to purchase tourist-class airline tickets. Teams can only buy tourist-class tickets, though sufficiently glib teams have been known to talk airlines into giving them free upgrades to first class. Teams that accidentally buy the wrong kind of ticket must change their tickets, leave their respective planes, or risk penalties that may include disqualification. In Race 8, the credit cards were valid for gasoline purchases as well.
Following instructions provided in their first [i]clue envelope[/i], teams must make their way to a specific location, often a country hundreds or even thousands of miles away, to treach the next set of instructions. Getting to that location means the purchase of airplane tickets at the last minute, requiring teams to brave airport crowds in a hustle for the most advantageous arrival times. This is a ritual that Racers will have to go through many times on the course of their respective journeys. Teams have to deal with overbooked flights, dicey connections, weather and scheduling delays, and all airport- security regulations. Teams not strong at this have been known to arrive at their destinations hours or days behind all other players (see p.116 The Gutsy Grannies, Race 2). In practice, any advantage can be crucial. Even a delay getting off a plane can knock teams out of the Race. The canniest teams try to get seats near the front of their planes.
The same wisdom applies when teams travel by bus, train, cable car, or ferry. As with air travel, local schedules remain paramount throughout. It does teams little good to arrive at a location fifteen minutes after a crucial bus has left when there's a ten-hour wait for the next one. Teams traveling by [i]taxi[/i] must pay any fare required by the driver. Teams that run out of money must either get the driver to forgive or lower their debt (see The Enthusiastic Tourists, Race 5), or somehow obtain enough money to cover the fare (see Team Enron, Race 7). Teams that stiff their cabbies are subject to all local laws (see Team Extreme, Race 5).
Teams are sometimes expected to travel from place to place using [i]vehiches[/i] provided by the show, at the show's expense: rental cars or boats. They are responsible for the upkeep of their vehicles. Flat tires are considered a reasonable for the upkeep of their vehicles. Flat tires are considered a reasonable risk, which they must fix themselves or with any local aid they manage to obtain. Sometimes teams suffer more catastrophic failures. If the problem is not the teams's fault, then the show will provide a replacement vehicle as soon as one can be delivered. Teams still have to suffer the consequences of any delay. If the problem is the fault of the team (i.e., negligence, or outright sabotage like pumping regular gas into a diesel engine), then teams are forced to make do, by any means within the rules.
Following these instructions will often mean performing certain difficult [i]tasks[/i] before being provided the next [i]clue envelope[/i]. Tasks are designed to test teams in a variety of different ways. Some reward strength, endurance, and athletic ability. Others test courage in the face of frightening (though rigorously safety-tested) challenges dealing with heights. Still others test manual dexterity, or patience, or the stomach to ingest bizarre local foods, or just plain luck. The variety offered is enough to ensure that smart teams of below-average physical fitness can last as long as dimmer teams comprised of extreme-sports fanatics. And even teams that excel in all areas can be undone by the first poorly timed traffic jam. It happens.
Tasks also follow different formats. Most legs feature both a [i]Road-block [/i]and a [i]Detour[/i].
A Roadblock is a task that can be performed by only one team member. (In Race 8, sometimes both team members.) The team member initiating the Roadblock must complete it in order to proceed. The other team member is not permitted to help, or take over. During the first four Races, there was no limit to how many Roadblocks any individual team member could perform, a criterion that permitted some strong players to perform every single Roadblock, while their partners merely cheered them on from the sidelines. Starting with the sixth Race, a change in the rules prohibited any one player from completing more than six Roadblocks for the team, thus forcing weaker or more recalcitrant team members to step up as much as possible, lest they find themselves trapped, at the end of the game, by tasks beyond their own ability to perform.
A Detour is a choice between two tasks, each with their own pros and cons. One may be simple but time-consuming, while the other is complicated but fast for teams that manage to finish quickly. One memorable Detour, in Race 4, required teams to choose between loading a pallet with cheese and digging with their bare hands through a fifteen-foot-high pile of manure. Some teams just couldn't fathom the manure. Others were downright excited at the opportunity. Whatever floats your boat, and gets you to the finish line quickly. Teams that find one option difficult or impossible may switch tasks mid-Detour, an option that may be necessary but often costs time traveling between the two locations. (It's often called Bald-Snarking, a reference to Race 3's brothers Ken and Gerard, who made it an art.) On more than one occasion, teams have switched tasks in mid-Detour, found the other option even worse, and switched back. This is not necessarily fatal, but it can be time-consuming, and anything time-consuming in the Race is risky.
Teams unable to complete a given task may elect to [i]pass[/i], in which case they will be assessed a [i]penalty[/i] at the discretion of the show's producers. Penalties have been known to range from half and hour to a full day. For some teams (see Race 7's Team Truman Show), taking penalty qualifies as brilliant strategy. For others (see Race 1's Team Oh, Mom), it's a direct path to elimination.
Some legs also have a [i]Fast Forward[/i]. This is a task that can only be performed by the first team to claim it. Completing it allows teams to proceed directly to the Pit Stop, bypassing the rest of the leg. It is a powerful tool for teams near the end of the pack who need to avoid coming in last. But there are drawbacks; each team is only allowed one Fast Forward in the entire Race, and teams that waste theirs early on cannot choose the option later. Also, teams can easily travel far out of their way to the location of that leg's Fast Forward, only to find out that another team has arrived and completed the task before them. Failing to complete a Fast Forward, or refusing to complete one out of fear, distaste, or preference, can be fatal.
The first four Races featured one Fast Forward for every leg of the Race, except the final round. Many teasms had a chance to choose this option. Starting with the fifth Race, a rule change limited the total number of Fast Forwards to three or less. The Fast Forward is not as critical a factor as it once was. But it ought to be.
The fifth Race introduced one final feature, the [i]Yield[/i]. The first team to reach this signpost has the option of naming a team, somewhere behind them, that upon reaching the same point will have to stop in place for a predetermined period of time. As with the Fast Forward, no team can use the Yield more than once. In practice, most teams virtuously avoid using the Yield. But a Yield claimed at the most advantageous moment can cement an advantage and trap a dangerous team at the rear of the pack.
Meeting all of these challenges, teams eventually reach the Pit Stop for that leg of the Race, often a site with significant local history. Upon their arrival, they are greeted by a native in traditional local garb, and (starting with Race 2) host Phil Keoghan, who milks every possible dramatic pause, often to the point of ridiculousness, while telling them how well they've done. The first team to arrive there often wins an incentive prize, which can be anything from a digital camera to a luxury vacation. (Or better: Race 8's Bransens won a prize with a cash value in the hundreds of thousands.)
The last team to arrive is most often [i]eliminated[/i], with Phil's abject apology, leaving a narrower field for Racers proceeding to the next leg. For most of the Race, arriving first is nice, but not nearly as important as not arriving [i]last[/i].
Teams may arrive at the Pit Stop last and find out that they're still in the game, as a fixed number of non-elimination legs, their placement determined in advance, are built into the rules. Players in this position often react with joy or (when they're really tired) resignation. During the first four Races, teams lucky enough to be saved by a non-elimination leg proceeded to the next leg without penalty. Starting with the fifth Race, it got nastier: teams had all their cash confiscated, and had to beg for what they needed to proceed to the next leg. This proved a small impediment for teams that often had little difficulty raising the cash they needed, so the seventh Race tightened the screws still further, divesting teams of everything but their passports and the clothes on their backs. Teams have been known to recover from these handicaps and still compete in the final three. One team has actually won. So it's not fatal. It's still a nasty thing to go through in a country like (picking one example at random) Senegal.
All teams arriving at the Pit Stop without being eliminated are given a mandatory rest period of at least twelve hours. Here, they will be allowed to eat, sleep, and mingle with the other teams. These activities are as subject to filming as anything that happens during active legs, a factor which allows home audiences tantalizing glimpses of inter-team conflict, and sometimes inter-team flirting. Pit Stops can last as long as thirty-six hours. However long these rest stops last, remaining teams begin the next leg at a time of day corresponding to twelve hours since their respective arrivals. A team that arrives at 5:07 P.M. will leave at 5:07 A.M., and so on. Penalties and time-bonuses left over from the previous legs may well affect their departure times. Bunching points may render the departure point moot, or may not. But it's best to be safe.
The elimination process continues until the [i]final leg[/i], at which time the three remaining teams compete for the [i]million-dollar prize.[/i] The final leg, which is often among the most grueling, can involve several different airplane flights and stops in a number of different countries. It always ends at some location within the continental United States, and has often been close enough to hinge on a final mad dash for the finish line. The previously eliminated teams, including some that fell so early that viewers may have trouble remembering them, are always on hand to cheer the exhausted winners as they run up to the mat.
Everything ends with hugs.
[[i] 本帖最后由 sabrina_y_y 于 2008-1-30 19:05 编辑 [/i]]
2. The Real Rules
1. Feel free to make friends with your competitors, socialize with them when not racing, and treat them with all the respect and consideration you'd like to receive from fellow travellers, but don't, for even one tenth of a second, believe that you can trust any of them. Any alliances you form to get from point A to point B can will be abandoned a the first moment this becomes at all convenient. This may include everything from refusing to share information to downright lying, as in telling you there's no flag over there when in fact they're returning from that flag with the clue that will enable them to beat you.2. Understand that there's nothing at all personal about this unless you make it that way. Be a sport about it, and the very same people who betrayed you yesterday will happily work with you again to gain a mutual advantage. Be nasty, or vengeful, about it, and then will say, "To hell with you," even when it costs them nothing. Fighting about it is especially stupid. You're not only making yourself look like an idiot in front of them, but you're also probably doing it on national television. There will be thousands of people on the Internet talking about how stupid you are and how much they want you to lose.
3. Respect your partner. You chose to compete alongside this person. You may come to regret it in the course of the Race, but making an issue about it is a sure way to make your journey more difficult, and miserable, than it truly has to be. Calling your partner stupid, or worthless, or a loser, or an idiot, or worse will not get your team to the finish line one moment earlier. It will, however, give your partner fair excuse to say even worse things to you, and possibly even sabotage your chances out of sheer disgust at your behavior. Be patient, be understanding, be forgiving, and even if you lose, you have the consolation of still wanting to talk to each other afterward.
4. Don't get physical. The shoving incident in Berlin was so ugly that Jonathan Baker briefly became the most hated man on reality television("Briefly" because new reality shows always produce new villains, pushing the old into the forgoten past. At press time, the current jackass du jour is [i]The Apprentice's [/i]Brent). It's hard to think of a context that would excuse his behavior at that moment, but even if you concede this love for his wife, the pressure-cooker environment of the Race, and the show's ability to create exaggerated "story lines" via editing--as this writer is happy to do--his hotheaded behavior remains the overwhelming impression he left with the general public. You don't want to find yourself in the same position.
5. It's also low-class to harp on the physical fitness of your competitors. Some of them will be athletes, compared to you. Others will be comparatively out of shape. Showing scorn for them, either on the grounds that they're "pretty people" chosen for their matinee-idol looks, or on the gournds that they're "weak" competitors who don't "deserve" their place in the Race, is another good way to look like an idiot, especially if (like Ray, of Race 7's The Bottom Feeders) you make a big deal about your own superiority and then wind up being outlasted several legs by that couple in their sixties. Everybody brings strengths and weaknesses to the table, and you may not be nearly as invincible as you think. Live with it.
6. Read each new set of instructions carefully. If they instruct you to travel by foot, don't take a cab. If they instruct you to tak your rental car, don't take a taxi. If they instruct you to perform an entire series of tasks alone, before returning to your partner, don't return to her after the first task and drag her along while you bounce around the city performing the rest of them together. Failing to follow the instructions will not only cause millions of viewers to consider you an illiterate idiot, but may also subject you to time-penalties which will affect your standing and possibly knock you out of the Race.
7. Some Detours are best defined as "Scary but Fast" versus "Unthreatening but Time-Consuming," to wit: tandem skydiving with an instructor, or riding a donkey cart seven miles. Pick the scary options when possible, even if they terrify you. The show's producers aren't interested in seeing you die a spectacular death on camera. To that end they've safety-tested all of these tasks to make sure that they can be completed, with low risk, by contestants of minimal physical fitness. Teams that chicken out of the scary option in favor of the unthreatening but more time-consuming one, especially when they know they're already near the rear of the pack and fighting elimination, may find themselves going home faster than they expected. Also, avoiding the scary tasks is yet another way of looking stupid on television: after all, you [i]wanted [/i]to be on this show, and should have watched at least one previous Race to know just what kind of activities you would be expected to perform. Don't moan.
8. It's not entirely necessary to speak a foreign language. Indeed, several past winners have been monolingual. However, players who don't know the local tongue should keep the following principles in mind, as they will be helpful not only for the Race itself, but for any other foreign travel they might someday experience. First: locals who have difficulty understanding you are not, by definition, stupid. Second: talking about them as if they are stupid only makes you look stupid. Third: doing it in their presence might be even stupider, as some understand more than you might initially assume and may be irritated enough to direct you miles out of your way out of sheer pique. Fourth: they won't understand you any better if you scream at them. Fifth: you can't translate English nouns into any indigenous tongue by adding the idiot suffix "-o," and any attempt to employ that technique will just make you look ignorant and clueless. Sixth: hand gestures and other forms of mine are just as unhelpful, unless you're one of a talented few. Fluttering your hands through the air while making vooming noises will not induce any cabbie to take you to the airport, though he may think you're imitating one of the Three Stooges. Seven: most foreign-speaking peoples are confused by the phrase "choo-choo" and will not respond with a lift to the train station. And eight:" Andale! Rapido!" is an obnoxious thing to say to your cab driver even in Spanish-speaking countries. It is downright brain-damaged to say it in Dudai or Korea.
9. Appreciate the trip. If you see something beautiful, allow yourself a moment to feel the awe. If you're treated kindly by a local, take a moment to express thanks and show your own capacity for charm. If you encounter scenes of horrifying poverty, reflect on your own blessings and appreciate the dignity of other human beings in difficult circumstances. In all these cases, understand that you're just one person scurrying about the surface of a great, big world, with differing aesthetic standards and indigenous customs: take the differences you witness as profound testaments to human diverstiy, capable of teaching you more than you could ever guess about your own provincial assumptions and unsuspected prejudices. Do this and, win or lose, you'll not only enjoy the trip but earn the affections of the millions of people watching you on television. It's certainly preferable to keeping your head down and your eyes focused on the road ahead, thinking of nothing but the Race, the Race, the Race, and about 1,000 times better than complaining bitterly about the conditions, the sanitary standards, the smells, and the people in "ghetto Africa" who "keep breeding and breeding." And, by the way--when you return to a prosperous country again, ratchet down your relieft at driving past all the same stores you frequent in the malls back home. Benetton is not a sign of paradise, and applauding the homogenization of our global culture makes you look like a shallow twit incapable of appreciating everything else you've seen since leaving your driveway.
10. Learn when to shut up. Seriously. If your partner is doing something unpleasant and frustrating, it doesn't exactly help to say, "Come on, honey! Hurry hurry hurry hurry!" Even the calmest players have been known to blow up when offered such unhelpful encouragement.
11. Most importantly, if a million-dollar prize rides on your boyfriend successful completing a giant bowl of spicy soup, and he seems to be stomaching it well, it is a spectacularly bad idea to call his attention to the puddles of barf left behind by other players.
[[i] 本帖最后由 sabrina_y_y 于 2008-3-1 20:34 编辑 [/i]] 哪里有卖啊,网上找遍了。。。 原来还有这个东西。。。。。。
先留个名,慢慢看。。。。
辛苦LZ了。。。。 支持楼主.辛苦了!!
页:
[1]
2